Other+resources

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 * School 2.0 Manifesto

Here are some resources for you to consider: (Add to the list.)
1. The role of [|online learning] both for teachers and students. 2. The ability to provide [|home access] to school resources, 24x7x7. 3. The need to provide a [|structured plan] for the acquisition of software and digital content. 4. The emerging role of [|web-based software] allowing web access to resources and lower hardware and support costs. 5. The emerging role of [|data in decision making.](warehousing & SIF) 6. [|Unified desktops (portals)] that aggregate appropriate resources and allow single log ons to multiple applications. 7. Lower computer costs making [|\"one to one\"] more feasible. 8. [|WiMax] and meshed [|WiFi] making the school network accessible from home. 9. A new emphasis on [|innovative Leadership] to inspire change in teaching and learning. 10. New networking strategies including [|\"virtualization\"] and [|\"remote support\"] that lower support costs and allow re-allocation of resources to [|\"one to one\"] initiatives. 11. Inclusion of [|students in the planning process] and as a resource in [|implementing the plan.] 12. Identifying whether you are a candidate to move to [|Open Source software]. 13. [|Converging data, voice, and video] into one network. This can save substantial resources over the years. 14. Upgrades to [|Security] (both data and network), asset tagging (inlcuding [|software license checks]), [|Back up and Disaster Recovery] plans. 15. [|Web 2.0 resources]to change the model from using web resources to creating web resources. 16. [|Video conferencing]to connect students and teachers. 17. Technology can be used to provide access to experts. [|Writer's in Electronic Residence]connects students to authors. 18. Simulations and visualizations help promote deeper understanding of abstract concepts. Example: [|Gizmos.] 19. [|Probes and data collector]s allow students to explore the world around them in real-time. 20. Technology can open the world of hands-on learning in [|Robotics] and [|Programming] including [|Games]. 21. Technolgy can be a key ingredient in the arts: Movies, Podcasts, Music, Graphic Arts, and more. 22. [|Virtual worlds] allow students to create environments, experience learning in new ways, and connect to others outside their classrooms. 23. Technology can help in identifying[| your students' learning styles.] 24. Data-driven instructional improvement strategy http://www.learningfront.com/LF_strategy.html 25. Online and Online2 professional development for instructional improvement http://www.learningfront.com/pd.html 26. Developing a data-driven standards-based lesson using a web 2.0 tool [|http://www.taskbuilderonline.com/Media/example_task.mov] 27. Sample data-driven standards-based lessons developed by teachers using a web 2.0 tool - TaskBuilderOnline http://www.learningfront.com/jfk/pages/jfk_teach.html 28. LearningFront -- combining people, teaching, and technology to create new and better ways of learning http://www.learningfront.com/ 29. [|Techologies for Teaching and Learning] is a portal to discussions of new software, tutorials, strategies and issues of interest to those who want to use technology to enhance teaching effectiveness and facilitate learning. 30. [|Letter to a First Year Teacher] (How to Get Started Integrating Technology in the Classroom) 31. [|Virtual=Real], very short reviews of interesting online tools and technologies and their potential uses with students, particularly ESL/EFL. 32. The [|TeachersFirst Edge] has tool reviews and safety and implementation ideas for web 2.0 in the classroom. Very teacher-friendly. 33. [|Public Domain Images] Copyright friendly - public domain images, free for any private or commercial use, credit or back link is not required. 34. [|4 Free Photos] - Collection of over 3000 images under a Creative Commons license. 35. [|Alegri Photos] - Free images perfect for school projects. 36. [|Motivation] - Free ways to motivate yourself 37. [|Free Photo Gallery] - A collection of images, usable for any project